About printout
Manrui Luo
Detail-oriented and technical Game Designer passionate about level and UX design. I enjoy building game concepts that turn observation, interaction, and systems into memorable player experiences.
Education
- School
- Parsons School of Design
- Program
- BFA, Design & Technology
- Location
- The New School, New York
- Dates
- 09/2022 – 05/2026
- GPA
- 3.93 / 4.0
Focus
Game Concept Design / Level Design / UX Design / UI Design / Unity Development / Playtesting
Skills
Game Design
Game Concept Design / Level Design / UI & UX Design / Narrative Design / Gameplay Design / Playtesting / Documentation
Tools
Unity / Blender / Procreate / Adobe Photoshop / Adobe Illustrator / Adobe InDesign / Adobe Premiere / HTML / CSS / JS / C# / Unreal Engine / Blueprint
Languages
Mandarin (native) / English (fluent)
Experience
Professional Experience
2026 – Present
Ginlix
UI/UX Designer & Web Developer
06/2024 – 12/2025
Brokencigs
Design, Art, and Development Intern
Project
The Hilltop Funeral
2P Co-op Platformer Adventure
Level Design, UI Design
- -Designed levels, obstacle layouts, and UI systems for a physics-based two-player co-op platformer.
- -Created 2D UI assets and interface graphics to support gameplay readability.
- -Conducted playtesting and iterated on level flow and difficulty.
Project
Inkression
Narrative Walking Simulator
Game Design, Narrative Design
- -Developed character backstories and narrative structure to shape the player experience.
- -Designed and engineered a 2D side-scrolling platformer and a 3D physics-based puzzle game using C# and Unity.
- -Created user interfaces for settings and readability, and designed 2D graffiti elements, character state UI, and 3D interior props.
- -Ran thorough playtesting, identified player experience issues, and proposed improvements that were implemented in production.
Selected Projects