Ginlix
UI/UX Designer & Web Developer
About
Detail-oriented and technical Game Designer passionate about level and UX design. I enjoy building game concepts that turn observation, interaction, and systems into memorable player experiences.
Parsons School of Design
The New School, New York
BFA, Game Design Pathway
Design & Technology
09/2022 – 05/2026
GPA: 3.93 / 4.0
UI/UX Designer & Web Developer
Design, Art, and Development Intern
2P Co-op Platformer Adventure
06/2025 – 12/2025
Level Design, UI Design
Narrative Walking Simulator
06/2024 – 05/2025
Game Design, Narrative Design
System-driven god simulation about faith, suffering, and indirect control.
Cooperative rhythm installation with rock instruments, upgrades, and stage progression.
Observation-driven photography game built around exploration and discovery.
Musical puzzle platformer controlled with a custom record-player interface.